UTNianos

Versión completa: El codigo fuente del Jedi Outcast y Jedi Academy
Actualmente estas viendo una versión simplificada de nuestro contenido. Ver la versión completa con el formato correcto.
http://sourceforge.net/projects/jedioutcast/
http://sourceforge.net/projects/jediacademy/

Un flaco busco shit y fuck en el codigo fuente
http://pastebin.com/hScwYTtj

Algunas magias

> None of this shit works, because whatever you set the current document to MS override it with a derived name,
> and since the CWinApp class can't even ask what it's own fucking document pointer is without doing a hundred
> lines of shit deep within MFC then I'm going to fuck the whole lot off by storing a pointer which I can then
> use later in the CWinApp class to override the doc name.
>
> All this fucking bollocks was because MS insist on doing their own switch-comparing so I can't pass in 'real'
> switches, I have to use this '#' crap. Stupid fucking incompetent MS dickheads. Like how hard would it be to
> pass command line switches to the app instead of just filenames?


jediAcademy/tools/ModView/modview.cpp
121: extern void FuckingWellSetTheDocumentNameAndDontBloodyIgnoreMeYouCunt(LPCSTR psDocName);

code/cgame/cg_players.cpp:8063: // NB: Also plays keyframed animSounds (Bob- hope you dont mind, I was here late and at about 5:30 Am i needed to do something to keep me awake and i figured you wouldn't mind- you might want to check it, though, to make sure I wasn't smoking crack and missed something important, it is pretty late and I'm getting pretty close to being up for 24 hours here, so i wouldn't doubt if I might have messed something up, but i tested it and it looked right.... noticed in old code base i was doing it wrong too, whic h explains why I was getting so many damn sounds all the time! I had to lower the probabilities because it seemed like i was getting way too many sounds, and that was the problem! Well, should be fixed now I think...)

// Fix for yet another friggin global in the goddamn fucking DLLs.
// Yeah, it's hardcoded. I don't give a shit.
// why I should need do this Fuck alone knows. But I do.
// FIXME! Why do you keep repeating over and over!!?!?!? Bastard!
// I'm going to jump in front of a fucking bus if I ever have to do something so hacky in the future.
// This is so shitty
// this is yet more shit code from other people that doesn't work. Don't use it, it just locks up
/* fucking stupid ATI cards report this for no reason sometimes */
// fuck the leap years
Cita:FuckingWellSetTheDocumentNameAndDontBloodyIgnoreMeYouCunt(LPCSTR psDocName);

Good naming conventions.
Are good.
AJajjajaja, buenisimo Py.
jaaja, genial! Me hizo acordar a The Daily WTF - Dirty Code
iba a leer.

pero....

nerd...
vos sos un vival no maik?
yo no dije eso.

pero fijate, no compilo desde nucleo con un i7 yo (aunque ni sepa lo que quiera decir eso)

aca les dejo algo que vale la pena

http://www.hobbyconsolas.com/noticias/wo...uente-6621


(?)

hobby consolas boludo...
URLs de referencia