04-04-2013, 10:56
http://sourceforge.net/projects/jedioutcast/
http://sourceforge.net/projects/jediacademy/
Un flaco busco shit y fuck en el codigo fuente
http://pastebin.com/hScwYTtj
Algunas magias
> None of this shit works, because whatever you set the current document to MS override it with a derived name,
> and since the CWinApp class can't even ask what it's own fucking document pointer is without doing a hundred
> lines of shit deep within MFC then I'm going to fuck the whole lot off by storing a pointer which I can then
> use later in the CWinApp class to override the doc name.
>
> All this fucking bollocks was because MS insist on doing their own switch-comparing so I can't pass in 'real'
> switches, I have to use this '#' crap. Stupid fucking incompetent MS dickheads. Like how hard would it be to
> pass command line switches to the app instead of just filenames?
jediAcademy/tools/ModView/modview.cpp
121: extern void FuckingWellSetTheDocumentNameAndDontBloodyIgnoreMeYouCunt(LPCSTR psDocName);
code/cgame/cg_players.cpp:8063: // NB: Also plays keyframed animSounds (Bob- hope you dont mind, I was here late and at about 5:30 Am i needed to do something to keep me awake and i figured you wouldn't mind- you might want to check it, though, to make sure I wasn't smoking crack and missed something important, it is pretty late and I'm getting pretty close to being up for 24 hours here, so i wouldn't doubt if I might have messed something up, but i tested it and it looked right.... noticed in old code base i was doing it wrong too, whic h explains why I was getting so many damn sounds all the time! I had to lower the probabilities because it seemed like i was getting way too many sounds, and that was the problem! Well, should be fixed now I think...)
// Fix for yet another friggin global in the goddamn fucking DLLs.
// Yeah, it's hardcoded. I don't give a shit.
// why I should need do this Fuck alone knows. But I do.
// FIXME! Why do you keep repeating over and over!!?!?!? Bastard!
// I'm going to jump in front of a fucking bus if I ever have to do something so hacky in the future.
// This is so shitty
// this is yet more shit code from other people that doesn't work. Don't use it, it just locks up
/* fucking stupid ATI cards report this for no reason sometimes */
// fuck the leap years
http://sourceforge.net/projects/jediacademy/
Un flaco busco shit y fuck en el codigo fuente
http://pastebin.com/hScwYTtj
Algunas magias
> None of this shit works, because whatever you set the current document to MS override it with a derived name,
> and since the CWinApp class can't even ask what it's own fucking document pointer is without doing a hundred
> lines of shit deep within MFC then I'm going to fuck the whole lot off by storing a pointer which I can then
> use later in the CWinApp class to override the doc name.
>
> All this fucking bollocks was because MS insist on doing their own switch-comparing so I can't pass in 'real'
> switches, I have to use this '#' crap. Stupid fucking incompetent MS dickheads. Like how hard would it be to
> pass command line switches to the app instead of just filenames?
jediAcademy/tools/ModView/modview.cpp
121: extern void FuckingWellSetTheDocumentNameAndDontBloodyIgnoreMeYouCunt(LPCSTR psDocName);
code/cgame/cg_players.cpp:8063: // NB: Also plays keyframed animSounds (Bob- hope you dont mind, I was here late and at about 5:30 Am i needed to do something to keep me awake and i figured you wouldn't mind- you might want to check it, though, to make sure I wasn't smoking crack and missed something important, it is pretty late and I'm getting pretty close to being up for 24 hours here, so i wouldn't doubt if I might have messed something up, but i tested it and it looked right.... noticed in old code base i was doing it wrong too, whic h explains why I was getting so many damn sounds all the time! I had to lower the probabilities because it seemed like i was getting way too many sounds, and that was the problem! Well, should be fixed now I think...)
// Fix for yet another friggin global in the goddamn fucking DLLs.
// Yeah, it's hardcoded. I don't give a shit.
// why I should need do this Fuck alone knows. But I do.
// FIXME! Why do you keep repeating over and over!!?!?!? Bastard!
// I'm going to jump in front of a fucking bus if I ever have to do something so hacky in the future.
// This is so shitty
// this is yet more shit code from other people that doesn't work. Don't use it, it just locks up
/* fucking stupid ATI cards report this for no reason sometimes */
// fuck the leap years